A Gallery of Toxic Femininity:
Video Games and
Virtual World Avatars
© 2011 Max Dashu
Second Life and others feature glamor girls as the basic prototype for female avatars
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These at least make no pretense of being anything other than cheesecake.
There are TONS like this out there; they are the norm.
Just google-image "video game girls."
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There's a whole industry selling these rigidly stereotyped templates for women playing Virtual Worlds to use as their alter-egos.
"This set of sculpted prims is based on the default Second Life female avatar, and can be used for all sorts of applications - statues, shop mannequins, figurines and more."
Stick arms, and a thong that is way tight in the crotch. Ouch.
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Did I say templates? To the max. These 3D primes
are the base for the "variety" of female types,
from warrior to demoness to witch or whatever.
There's a name for this: cookie cutter avatars.
Google female avatars second life,
and you'll see how bad it is. |
I found out that there is a whole genre of beaten female avatars (bloody men exist too, but what we are looking at here calls up the well-known, extensive, historic, horrific pattern of woman-battering).
Look at the weird proportion of shoulders
to head-width...
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And then there are the zomboid robotic figures,
like this "blood-elf"-- more demonic fare.
(This one had the Cher rib-extraction surgery, and closely follows Barbie proportions - no hips, pointed chin, protruding rocket breasts, spindly arms.) |
There's a lot of bleedover from Anime, which has its own porn-charged imagery, like this "female dragon." The usual posing self-exposure, and with a waist narrower than her thighs.
These anime types are extensively used in rape video games, known in Japanese as hen-tie games. |
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I protest!
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